Scanning Guide

How to choose value type, use First/Next Scan, and handle unknown or changing values. See also Beginners and Tips.

Value type: when to use which

Health, ammo, and simple counters are often 4 Bytes or 4 Bytes (unsigned). Percentages and coordinates are often Float. Double is used for high-precision numbers. If Exact Value scans give too many or zero results, try Float or 8 Bytes. See Value types for more.

First Scan vs Next Scan

First Scan searches all of the process memory for the value you enter. Next Scan only keeps addresses that still match the new value you type. So: enter value → First Scan → change value in game → enter new value → Next Scan. Repeat until the list is small enough to test.

Unknown initial value

Use this when you don’t know the exact number (e.g. a bar with no digits). Choose “Unknown initial value” and click First Scan. Then choose “Increased value,” “Decreased value,” or “Changed value” and click Next Scan after each change in the game. This narrows the list over time.

Alignment and Writable

Scan options can filter by alignment (e.g. 4 bytes) so addresses match how the game stores data. “Writable” limits results to memory regions that are writable, which can reduce false positives. Experiment if you get too many results.

Too many results

Do more Next Scans with different in-game values. Try a more specific value type (e.g. Float if the number has decimals). Use “Decreased value” or “Increased value” a few times to narrow unknown-value scans.

Zero results

The value might be stored as another type (Float, 8 Bytes, or even a string). Try “Unknown initial value” then “Changed value.” Some games encrypt or checksum values; see Guides and Troubleshooting for advanced cases.

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